Volksweapon
Game warden Wilt Smythe examines the body of a dead girl sprawled on the forest floor. By the glow of his flashlight, he notices three small bullet holes nestled among her blonde hair.
The warden asks the girl’s companion, a boy with an injured side, about what had transpired. The boy recalls sitting in the passenger seat of his girlfriend’s parked car when a man brandishing a gun appeared at Judy’s door. Startled, Judy depressed the accelerator and drove into a ditch. The boy remembers stumbling from the wreck, being shot, losing consciousness, and later finding Judy victimized and murdered.
Leaving the boy behind, Smythe rushes to a row of cabins along a nearby lake. He searches for signs of forced entry but finds none.
Smythe returns to the boy and orders him to sit inside Judy’s car to ward off shock. He takes one final look at the area around the girl’s body before hiking up to the main road.
On his way through the woods, Smythe notices a beam of light passing through the trees. He recognizes a pair of hunters, one younger than the other. Smythe asks the men their business and learns that they are searching for their hounds on the trail of a raccoon. The junior hunter, Martin, indicates that neither he nor his friend is carrying a rifle.